Battle Log

Rival0 / 3000
Historical Conquest
Round 1
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You0 / 3000
Rival mats 100%
Your Mat

Historical Conquest

Card Play Edition · the Unity game, rebuilt to play in your browser
You sit at your mat; the Rival is across the table. Your near-right corner holds two face-down piles — the Land Pile (corner) and Draw Pile. Your first Land is face-up left of the Draw Pile; new Lands appear further left. Drag a card from your hand onto a Land to deploy Characters/Armies, or onto the area above the Draw Pile for Events/Technology. Drop an Explorer on the Land Pile to discover a new Land (that's one of your 3 plays). Click any card — in hand or on the table — to inspect its art, history and ability on the left.

Goal: reach 3,000 Morale, or capture all the Rival's Lands. Each turn: play up to 3 cards (deploy Characters/Armies, play Actives, or discover a Land). An Interrupt card (CIA, Titanic…) played on your own turn counts as one of the 3 while you have plays left; after them, or on a rival's turn, it's free. Then attack up to 2 times (unlocks on Round 3, at 800+ Morale). Combat: your Land's total ATK vs the enemy Land's total DEF — higher wins.
Choose how many players are at the table to begin.
Reshuffle the discard pile into a new Draw Pile once — a second time and the game ends.
Whenever a game ends early, every Land you still hold is worth 300 Morale — highest total wins.