Card Play Edition · the Unity game, rebuilt to play in your browser
You sit at your mat; the Rival is across the table. Your near-right corner holds two
face-down piles — the Land Pile (corner) and Draw Pile. Your first Land is
face-up left of the Draw Pile; new Lands appear further left. Drag a card from your hand
onto a Land to deploy Characters/Armies, or onto the area above the Draw Pile for Events/Technology.
Drop an Explorer on the Land Pile to discover a new Land (that's one of your 3 plays).
Click any card — in hand or on the table — to inspect its art, history and ability on the left.
Goal: reach 3,000 Morale, or capture all the Rival's Lands. Each turn: play up
to 3 cards (deploy Characters/Armies, play Actives, or discover a Land). Interrupt cards
(CIA, Titanic) are extra and don't count. Then attack up to 2 times (unlocks on Round 3, at 800+ Morale).
Combat: your Land's total ATK vs the enemy Land's total DEF — higher wins.
Before his first battle, a Leader from the Land he attacks is discarded. Choose which one:
🧭
George Bass
⚡ Incoming Play
🕵️
Central Intelligence Agency
🕵️
James Armistead Lafayette
🚁
Vietnam War
⚔ Battle
VS
Your hand — play an Interrupt (⚡ CIA / Titanic) any time:
🛡️
Your Land Falls
👑
Ramses the Great
📖
Sir Walter Scott
He enters your deck and pulls out a non-Character card to play immediately — for free. Choose one, or skip.
⛑️
Florence Nightingale
She brings one Character back from your discard pile onto the mat — for free. Choose one, or skip.
🧳
Transportation
🔍
English Language
🏺
Lost Among the Pharaohs
Play any one card from your discard pile — for free, with its full ability.
A Character/Army deploys onto a Land with room; an Active card replays its effect. Choose one, or skip.
⚔
Aaron Burr's Duel
Challenge one Rival Character. If its Attack is higher than Burr's (100), Aaron Burr is discarded — otherwise the card you choose is. Choose a target, or skip.
🏭
Andrew Carnegie
Unleash Carnegie's held ability: double one card in your Active area. An immediate effect replays now; a hold ability counts double when used; a constant effect stays doubled while Carnegie is in play. Choose one, or cancel to keep it held.
💡
Lewis Latimer
Copy one of the Rival's Technology cards and gain its effect. Your copy mirrors the original — if the Rival's card is ever discarded, your copy fades too. Choose one, or cancel.
Goal: reach 3,000 Morale, or capture all the Rival's Lands.
Each turn: play up to 3 cards — drag Characters/Armies onto your Lands (max 4 units per Land, one Army), and Events/Technology onto your Active Area. Then attack up to 2 times. Your hand restocks to 5 only when your turn ends.
Explorers: click one for two options — play it as a Character, or discover a new Land from your Land Pile (the Explorer settles it on arrival). There's no limit to the Lands you can discover or conquer.
Combat: unlocks Round 3 with 800+ Morale. Your Land's total ATK vs theirs' DEF — higher wins; the loser drops 100 Morale, an emptied Land can be captured.
Morale: swings are capped at ±800 per turn, and can go below zero.
Interrupts & Holds: CIA / Titanic stop incoming plays; Armistead auto-wins a defense; Vietnam War airlifts an Army for a turn. Click your cards on the mat for Hold buttons in the left panel.
Inspect: click any card — yours or the Rival's — to read its history and abilities on the left.